Projects

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Workflow

We will do all the work completely
  • Preproduction
  • Target quality asset
  • Highpoly
  • Lowpoly
  • UV/bakes
  • Textures
  • Engine integration
We will do all the work except preproduction
  • Preproduction
  • Target quality asset
  • Highpoly
  • Lowpoly
  • UV/bakes
  • Textures
  • Engine integration
We will do general 3d art production
  • Preproduction
  • Target quality asset
  • Highpoly
  • Lowpoly
  • UV/bakes
  • Textures
  • Engine integration

Our Story

Welcome to Crystal Hive (ex. A-schematics), your visionary 3D production studio. Constant growth of skill and passion for our craft has always been our goal.

Our artists contributed to such projects as Quake Champions, Warhammer Space Marine 2, WorldWar Z, Halo Infinite, Halo MCE and Anniversary, Doom Eternal, Doom 4, Batman, StarCitizen, FireWall: ZeroHour, WarCraft The Movie, LawBreakers, MassEffect 3, StarWars: The Old Republic, DragonAge 3 and many others.

We are a team you can trust complex, next gen or heavy art driven tasks in video-game industry. We understand that our main task is not to make assets, but to create a part of the product.

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Core Team

Alexander Boluzhenkov photo image
Art-Director, Lead artist, Founder
Alexander Boluzhenkov
Vadim Sharko photo image
Lead artist
Vadim Sharko
Asia Sinyavskaya photo image
Project manager
Asia Sinyavskaya
USA, Kazakhstan, Georgia
contact@crystal-hive.com